Producer of Educational Programs

A pioneer in digital pedagogy and expert in young public communication, Tralalere is a leading producer of cross-media educational programs: cartoons for multimedia productions, serious games, mobile apps, eBooks, and museographic installations. Tralalere creates new ways of leveraging technologies for children’s education. We work in partnership with educational groups both in schools and out, as well as media partners, including television channels, and online/offline media.

Tralalere designs and implements comprehensive awareness programs for children, parents, educators and public broadcasting organizations.

Our Most Recent Achievements

  • 12 to 17 years old / Education facilitator | A Serious Game about Energy Efficiency, Renewable Energy and Sustainable Development
    For more than a century, people have been using and depleting energy resources as if they were endless. In 2020, the world could find itself in a deadlock, with few to no resources available. Playing 2020 Energy, the player has the power to go back in time and rewrite history.
  • 7 to 12 years old / Education facilitator | Teaching Young People to Appreciate Difference
    In an age where “fitting in” with others can determine many of children’s behaviors, it is important to learn how disability impacts access and inclusion. Vinz and Lou Learn Disability explains various types of discrimination against handicapped people. The program raises awareness among children by teaching them about the daily challenges that disabled people, of all ages, encounter.
  • 4 to 7 years old | Creative Games Narrated by Arthur H.
    Idea Gator is an interactive story for children between 4 and 8 years old. Each of the four episodes fosters children’s imaginations, while explaining important life skills.
  • 7 to 12 years old / Education facilitator | Discover the Internet Together, It's Safer!
    Designed as part of the Safer Internet Day 2012, for the Internet sans crainte program, ISC 2012 illustrates the role that everyone—teachers, parents, children—can play in the critical learning of the Internet. This interactive game raises awareness about key risks that children may encounter online, while teaching them how to make the most of the media.